{$CLEO .cs}
0000:

:spawnped_00
wait 0
if  
0256:   player $PLAYER_CHAR defined 
jf @spawnped_00
if
0038:   $ONMISSION == 0 // $ == int 
jf @spawnped_00
if
0ADC:   test_cheat "HOSMAN"
jf @spawnped_00
0ADF: add_dynamic_GXT_entry "ZM1" text "PED SPAWNED!"
01F0: set_max_wanted_level_to 0 
03E5: text_box 'ZM1'

:spawnped_01
wait 0
if 
0038:   $ONMISSION == 0 // $ == int 
jf @spawnped_02
4@ = 0
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@

:spawnped_02
0247: request_model #HOS_MAN
038B: load_requested_models
009A: $hos_man = create_actor 4 #HOS_MAN at 1@ 2@ 3@
01B2: give_actor $hos_man weapon 3 ammo 9999
01C2: mark_actor_as_no_longer_needed $hos_man
jump @spawnped_00
0A93: terminate_this_custom_script